...issues from a high level of synthesis which concomitantly applied on the individual elements (client needs) and the collective elements (fundamental human needs), architecture become relevant.
For each project, we “design the process of design” as a specific methodology. The objective matches with the requirements and simultaneously develop added values for the users which are in line with, and raised by the fundamental human needs.
Among some examples:
Green surfaces management as food allows cerebral activities and human development with roof garden to retrofit possible agriculture and leisure surfaces.
Energy management as comfort for education, happiness and human development with natural ventilation, solar panels and wind turbines to reduce carbon emission.
Flexibility for the evolution of needs with appropriate structures, space possible combinations, and internal space construction.
Implantation in the site and insertion in the built and natural context to reach the right balance.
Clarity of the architectural language as the semantic expressions.
Old-new relation development as historical expression is an open book for generations.
Natural lighting to raise the comfort: sun and shadows control .
- 建筑设计
Permeability as an urban need for interaction: passing through or under a building, keeping views or link spaces.
- 城市设计
...combining with architectural and urban processes, greeneries, surfaces ttreatments, art pieces, outdoor furniture and different sizes built elements compose complementary sceneries, spaces and journeys between, through, under and even above the buildings.
With less technical requirements than architecture, landscape design impacts on wider ranges of spaces where it can impact on far distance visual element (such a skyline or the colors of an environment). On closer distances, garden, roof garden, paths or parks easily provides sensorial pleasures such the resonance of our steps along the overpasses surfaces, screeching gravels, rustling of leaves in the wind, dangling shadows, alternating materials and edges, dripping of water, micro climats, pace of plants, tree vaults, and seasonal colors changes. This phenomenas are designed for the observation, the relaxation, the memory and conveniences for break times, walk and leisure.
Overall, landscape design may embeds in architecture with vegetal façades and roof garden for leisure and food production. It helps compensate the built green surfaces, participating to the urgent retrofitting of a kind of agriculture in the city...
- 景观设计
Furniture basically express an important part of the 4 to 2 legs human evolution. With brain development which generated specific activities and respective positions, tools and furniture are linked to this development for life comfort and organization.
Basic or sophisticated, furniture contain a significant part of the way of life evolution, human knowledge and socio-economy. Single piece or mass product, result of art craft, small series or industrial production... Furniture and accessories are the witnesses of human civilization and cultures.
Multiple material, machinery and equipment allow today plethora of possibilities, sometime getting farther from the original basic needs or significant evolution. Though basic functions do not change, the daily time of furniture use differs with the raise of new activities.
often
Furniture and accessories are the smaller scale built element and apparatus for human life.
Sitting to wait, eat, work or study.
Laying to sleep, relax, or watch the sky
Storing to organize, protect, show objects...furniture extend the interior/exterior design processes.
We design furniture based on material transformations due to our cooperations with material and machines suppliers.
We specifically design furniture according human resources knowledge for education means and development.
We mainly value natural material
- 家具设计
GRAPHIC is a convenient representation means of the world, ideas, concepts and topics.
It may either purposely be generated by the journey of a point on a flat support, ...alternatively be the projection of a 3D, 4D immaterial/material elements on a 2D support... or be a brain image.
The attraction for graphic is due to the capacity of the brain to transform spatial facts in to images for the needs of the communication and for the convenience of the memory. It's also the reversed capacity to evoke and represent elements which can possibly or impossibly exist as spaces, objects, scenes, events, sounds, light, etc
Graphic is a helpful support within the creativity process if used correctly: it's an interface between the idea (when still immaterial) for successive representation up to an eventual materialization: a tool and a journey through a small part of the brain creative capacities.
The emergence of assisted 3D creation, though being a formidable tool, should be used after a deep work is done through a 2D conceptual process, in order to avoid to finally be just an "eye" image instead of a full creative process.
- 图片